Showing posts with label FireMonkey. Show all posts
Showing posts with label FireMonkey. Show all posts

February 22, 2014

HowTo: Create a DCR file for your Delphi component

When you create a component for Delphi, you need a bitmap to represent your component in the component palette. This bitmap must be saved as a DCR file and linked into the component package. DCR stands for Delphi Component Resource. It is a binary resource file (RES) renamed to DCR.


In the old days, Delphi was delivered with a simple image editor which let you draw your bitmap and create the DCR file. The last version which included that tool was Delphi 7 if memory serves me well.

Now, you have to use a "paint" program to build your bitmap. Any will do provided it is able to produce Windows bitmap file (BMP) with a 24x24 pixels image having 16 or 256 colors. Windows "Paint" is enough for that.

Then you must transform that bitmap into a DCR file which is easy using any "resource compiler" program. Delphi is delivered with one named BRCC32. A resource compiler produce a RES file.

A resource compiler takes a resource script as a source file (RC). This is a text file containing commands to describe the resource you want to build. There are many kind of resources that can be included in a resource file. Here we are only interested in a bitmap resource.

Assuming be are building a component whose class name is TDemoComponent and that the source code is in DemoComponent.pas, we need to create a DemoComponent.dcr resource file containing a bitmap resource named TDemoComponent. We thus need to create DemoComponent.bmp bitmap and DemoComponent.rc resource script.

TDemoComponent BITMAP "DemoComponent.bmp"

Then we run BRCC32 with the following command line:

brcc32 -fo"DemoComponent.dcr" "DemoComponent.rc"

The resulting file has to be included in the package source file (DPK) containing the component. This is done by adding a single line into the dpk:

{$R 'SimpleComponent.dcr'}

Usually you add this line right after the existing line

{$R *.res}

Summary of required files:

FilenameDescriptionHow
DemoComponent.pasComponent source codeYou create this with Delphi
DemoComponent.bmpComponent bitmapYou create this with Windows Paint
DemoComponent.rcResource scriptYou create this with NotePad
DemoComponent.dcrBinary resource fileYou use BRCC32 to create it

This works for VCL and FireMonkey components. Visual and non visual components.

It is likely that you want to automate the process. Easy! Just add the BRCC32 command shown above in your package project option. Add it to the "Build Events" for target "All configurations", "Pre-build events". That's it. Doing this way, your DCR file will be recreated at each build. This takes time but BRCC32 is blazing fast at compiling a so simple RC file. Whenever you change the bitmap, just recompile/install the package and the updated bitmap will be shown.


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This article is available from http://francois-piette.blogspot.be

January 23, 2014

3D animation with FireMonkey

Paul Toth, a well known Delphi Developer rewrote his CubeMan3D with FireMonkey, making it a cross platform application. The application shows an animated man made of 3D cubes. The man walk in place and turn on himself.

Actually, each cube is a standard FireMonkey TRoundCude 3D component. They are all linked together to form the body and members. The animation is made with a TFloatAnimation for each cube.

It is amazing how short the code is. The code is just the implementation for the AnimationFinish event for the leg. The event handler simply reverse the direction and restart.

The code source is available from here.

Paul Toth is a freelance Certified Delphi Developer. If you need some help with Delphi, feels free to contact him.



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This article is available from http://francois-piette.blogspot.be

January 21, 2014

New blog about Delphi FireMonkey

There is a new blog talking mostly about Delphi FireMonkey on the mobile platform (iOS and Android). The blog also covers other topics, mostly related to FireMonkey and the various supported platforms.

This new blog is named FMXexpress.

Actually, this blog is collecting blog articles from everywhere, display a short abstract and redirect to the original blog article. This is a place to visit on a regular basis.  Click here to visit the blog. There is also a corresponding FaceBook page.


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This article is available from http://francois-piette.blogspot.be

January 5, 2014

TIniFile for Android and Windows

When writing cross platform applications, you are faced with different ways of doing thing depending on the platform. Thanks to the OOP paradigm, we may encapsulate those things in a class and create an implementation specific to each platform. This class hides all the details which are not readily portable.

In this article, I will model a class depending on the operation of the well-known Windows INI files. Of course, Windows own system will be used in the Windows implementation. On Android side, I will use the SharedPreferences API which is very close.

INI file concept


In an INI file, you have Key-Value pairs organized by sections. You can read or write values.

Under Windows, the INI file format is a simple text file with a Key=Value per line. All Key-Value pairs related to the same section are grouped under a header line in the form of the section name between brackets.

Under Android, the file format is not specified. You are not supposed to access the file directly. You use a “Shared Preference Editor” to access it. Android API lacks the “section” concept we have in Windows. This is not a problem. To create the section concept, I will simply prefix each key by his section name surrounded by brackets like this: ‘[‘ + Section + ‘]_’ + Key

Delphi TIniFile revisited


Since the beginning, Delphi has a class encapsulation Windows INI files. It is well named “TIniFile” and sits into “System.IniFiles” unit.

I will use the same class name in my implementation and even the save class signature by inheriting from the existing TCustomIniFile for Android and TIniFile for Windows.

Using the same class name as an existing one will force you to pay some attention to the units used in the uses clause, and/or prefix the class name you intent to use with the unit name.

I made things simples. Under both Windows and Android, in your application, you do not use System.IniFiles but FMX.Overbyte.IniFiles. No other change is required. Your application will compile targeted for Windows as well as Android. The conditional compilation is located in FMX.Overbyte.IniFiles and you can safely ignore it!

Storage location


TIniFile constructor takes a filename as argument. This will be the file where the sections and key-value pairs will be stored. The Windows API store the file exactly where you specify it when using a full path. When you omit the path, Windows tore the file in the Windows directory. Since Windows Vista, normal user cannot write to the Windows directory. So it fails.

I slightly changed the base class so that when a full path is omitted, the INI file is stored in the user profile LoaclAppData special directory (non-roaming version). This is a convenient place most of the time. You may always specify a full path name if you want to store it elsewhere.

Android has a “well known” place to store the preference files. We are not supposed to know where. The actual files are not available directly unless your Android device is rooted.

TIniFile constructor in the Android implementation will simple ignore any path you specify and let Android API store the file where it want it to be stored. This could cause a problem if you want to use the same file name for different files stored in different folders. This will cause trouble since the path is ignored.


Windows implementation


The windows implementation is quite trivial since it already exists in Delphi RTL. As stated above, I derived my class from Delphi existing class and only override the constructor to adjust the path when left empty.

The resulting declaration is trivial:
    TIniFile = class(System.IniFiles.TIniFile)
    public
        constructor Create(const AFileName : String);
    end;

The implementation is simple:

constructor TIniFile.Create(const AFileName: String);
var
    FileName     : String;
    Path         : array [0..1023] of Char;
    AppExeName   : array [0..1023] of Char;
    AppName      : String;
    LocalAppData : String;
begin
    if ExtractFilePath(AFileName) = '' then begin
        GetModuleFileName(0, AppExeName, Sizeof(AppExeName));
        SHGetFolderPath(0, CSIDL_LOCAL_APPDATA, 0, SHGFP_TYPE_CURRENT, @Path[0]);
        AppName        := ChangeFileExt(ExtractFileName(AppExeName), '');
        LocalAppData   := IncludeTrailingPathDelimiter(Path) +
                           CompanyFolder + '\' + AppName + '\';
        FileName       := LocalAppData + AFileName;
        ForceDirectories(LocalAppData);
    end
    else
        FileName := AFileName;

    inherited Create(FileName);
end;

This implementation makes use of SHgetFolderPath API function to get the special directory “LocalAppData” located in each user profile. I used ForceDirectories to create the directory if it does not already exist.

You may want to change the location by changing the constant CSIDL_LOCAL_APPDATA to another one (There is a bunch of such constant, see the API documentation or Delphi source code if you have an edition which includes it).

You may also want to change the string constant “CompanyFolder” to your actual company name instead of OverByte which is my company name.

Using the demo application named “IniFileDemo”, running under Win7, the INI files without path will be stored in “C:\Users\\AppData\Local\OverByte\IniFileDemo”.


Android implementation


Android implementation makes use of SharedPreferences API which is already defined by Delphi runtime library. You handle that API using an interface named “JSharedPreferences” which is located in Androidapi.JNI.GraphicsContentViewText.

We need to implement most of the TIniFile methods. We can skip the read/write for other data types than string because they are all based on the read/write string.

The class declaration looks like this:


    TIniFile = class(System.IniFiles.TCustomIniFile)
    private
        FPrefs : JSharedPreferences;
        function InitPrefs : JSharedPreferences;
        function Key(const Section, Ident : String) : JString;
        procedure ReadSectionKeysValues(const Section : String;
                                        const KeyOnly : Boolean;
                                        Strings       : TStrings);
    public
        constructor Create(const FileName: String);
        function  ReadString(const Section, Ident, Default: String): String; override;
        procedure WriteString(const Section, Ident, Value: String); override;
        procedure ReadSection(const Section: String; Strings: TStrings); override;
        procedure ReadSections(Strings: TStrings); override;
        procedure ReadSectionValues(const Section: String; Strings: TStrings); override;
        procedure DeleteKey(const Section, Ident: String); override;
        procedure EraseSection(const Section: string); override;
        procedure UpdateFile; override;
    end;

The class TIniFile derives from existing TCustomIniFile. I used the fully qualified class name to avoid confusion (Here it is not strictly necessary since we do not redefine TCustomIniFile).

All the public methods are those required to make TIniFile work as it does under Windows. Private members are required as helpers for the implementation. As their visibility implies, you will never directly use them.

All methods need to get hand on a JSharedPreferences interface. That is why I created a member variable FPrefs to store it and an InitPrefs method to initialize it.

Once you get FPrefs, you may use it to fetch a value. look at ReadString implementation:

function TIniFile.ReadString(const Section, Ident, Default: String): String;
begin
    InitPrefs;
    Result := JStringToString(FPrefs.GetString(Key(Section, Ident),
                                               StringToJString(Default)));
end;

FPrefs.GetString is themethod use to retrieve (read) a stored value given his key. Here, as explained above, we implement the concept of section, so the key is really constructed using the section name and the identifier used outside of the class as key.

JStringToString and StringToJString are support functions to marshal back and forth a Delphi string to a Java string (Remember Android API is written in Java).

ReadSection, ReadSections and ReadSectionValues all require to enumerate all keys are save values in a string list for some of the keys if they match a condition. Iterating all the keys is a common process so I moved it to a specialized private method ReadSectionKeysValues.

Here is the implementation:

procedure TIniFile.ReadSectionKeysValues(
    const Section : String;  // Section to read, or empty for keys and values
    const KeyOnly : Boolean;
    Strings       : TStrings);
var
    AMap     : JMap;
    ASet     : JSet;
    AIter    : JIterator;
    AObj     : JObject;
    AString  : JString;
    DString  : String;
    ASection : String;
    AIdent   : String;
    I, J     : Integer;
begin
    if not Assigned(Strings) then
        Exit;
    InitPrefs;
    Strings.Clear;
    AMap  := FPrefs.GetAll;
    if not Assigned(AMap) then
        Exit;
    ASet  := AMap.entrySet;
    if not Assigned(ASet) then
        Exit;
    AIter := ASet.iterator;
    Strings.BeginUpdate;
    while AIter.hasNext do begin
        AObj    := AIter.next;
        AString := AObj.toString;
        DString := JStringToString(AString);
        // We get "[Section]_Ident"
        if (Length(DString) > 3) and (DString[Low(DString)] = '[') then begin
            I := Pos(']', DString);
            if I > 0 then begin
                ASection := Copy(DString, 2, I - 2);
                if Section = '' then begin
                    // We are reading section names
                    if Strings.IndexOf(ASection) < 0 then
                        Strings.Add(ASection);
                end
                else if SameText(Section, ASection) then begin
                    // We are reading the key names (Ident)
                    if KeyOnly then
                        J := PosEx('=', DString)
                    else
                        J := Length(DString) + 1;
                    if J > 0 then begin
                        AIdent := Copy(DString, I + 2, J - I - 2);
                        Strings.Add(AIdent);
                    end;
                end;
            end;
        end;
    end;
    Strings.EndUpdate;
end;

SharedPreferences Android API make use of string collection returned by getAll method to store all the preferences values. It is a generic Java class which can be accessed using a JMap interface which is available to Delphi program. Accessing the individual strings is 4 steps process:
1) Get the JMap interface by calling getAll
2) Get the JSet interface on behalf f the JMap
3) Get the JIterator on behalf og the JSet
4) Iterate with the JIterator to get hand of all object in the collection
The objects are here JStrings we can convert to Delphi string and process them.

The enumerated strings looks like this: “[Section1]_Key1=Value1”. We can then easily parse the string to extract the parts and do whatever we need with it.

The rest of the class implementation is quite trivial.


Full source code

The source code as well as a demo application is available from my website at
http://www.overbyte.be/frame_index.html?redirTo=/blog_source_code.html

FMX.Overbyte.IniFiles.pas

unit FMX.Overbyte.IniFiles;
{$DEFINE OVERBYTE_INCLUDE_MODE}
{$IFDEF ANDROID}
    {$I FMX.Overbyte.Android.IniFiles.pas}
{$ENDIF}
{$IFDEF MSWINDOWS}
    {$I FMX.Overbyte.Windows.IniFiles.pas}
{$ENDIF}
FMX.Overbyte.Windows.IniFiles.pas
{$IFNDEF OVERBYTE_INCLUDE_MODE}
unit FMX.Overbyte.Windows.IniFiles;
{$ENDIF}

interface

uses
    System.SysUtils, System.Classes, System.IniFiles,
    WinApi.Windows,
    WinApi.ShlObj;

const
    CompanyFolder = 'OverByte';

type
    // We are enhancing Embarcadero implementation
    TIniFile = class(System.IniFiles.TIniFile)
    public
        constructor Create(const AFileName : String);
    end;

implementation

{ TIniFile }

constructor TIniFile.Create(const AFileName: String);
var
    FileName     : String;
    Path         : array [0..1023] of Char;
    AppExeName   : array [0..1023] of Char;
    AppName      : String;
    LocalAppData : String;
begin
    // When the path is empty, Windows use Windows directory (C:\windows). This
    // is bad since Win7 which requires special permission to write to this
    // directory.
    // This implementation redirect the INI file to the user profile, that is
    // \Local Settings\Application Data (non roaming)
    // If you really want to write to Windows directory, then you must
    // specify that path name specifically.
    if ExtractFilePath(AFileName) = '' then begin
        GetModuleFileName(0, AppExeName, Sizeof(AppExeName));
        SHGetFolderPath(0, CSIDL_LOCAL_APPDATA, 0, SHGFP_TYPE_CURRENT, @Path[0]);
        AppName        := ChangeFileExt(ExtractFileName(AppExeName), '');
        LocalAppData   := IncludeTrailingPathDelimiter(Path) +
                           CompanyFolder + '\' + AppName + '\';
        FileName       := LocalAppData + AFileName;
        ForceDirectories(LocalAppData);
    end
    else
        FileName := AFileName;

    inherited Create(FileName);
end;

end.

FMX.Overbyte.Android.IniFiles.pas

{$IFNDEF OVERBYTE_INCLUDE_MODE}
unit FMX.Overbyte.Android.IniFiles;
{$ENDIF}

interface

uses
    System.SysUtils, System.Classes, System.IniFiles, System.StrUtils,
    FMX.Helpers.Android,
    Androidapi.NativeActivity,
    Androidapi.JNI,
    Androidapi.JNI.App,
    Androidapi.JNI.GraphicsContentViewText,
    Androidapi.JNI.JavaTypes;

type
    TIniFile = class(System.IniFiles.TCustomIniFile)
    private
        FPrefs : JSharedPreferences;
        function InitPrefs : JSharedPreferences;
        function Key(const Section, Ident : String) : JString;
        procedure ReadSectionKeysValues(const Section : String;
                                        const KeyOnly : Boolean;
                                        Strings       : TStrings);
    public
        constructor Create(const FileName: String);
        function  ReadString(const Section, Ident, Default: String): String; override;
        procedure WriteString(const Section, Ident, Value: String); override;
        procedure ReadSection(const Section: String; Strings: TStrings); override;
        procedure ReadSections(Strings: TStrings); override;
        procedure ReadSectionValues(const Section: String; Strings: TStrings); override;
        procedure DeleteKey(const Section, Ident: String); override;
        procedure EraseSection(const Section: string); override;
        procedure UpdateFile; override;
    end;

implementation

{ TIniFile }

constructor TIniFile.Create(const FileName: String);
begin
    // Under Android, just ignore the path part because Android has a well
    // known place to store preferences files
    inherited Create(ExtractFileName(FileName));
end;

procedure TIniFile.DeleteKey(const Section, Ident: String);
var
    Edit  : JSharedPreferences_Editor;
begin
    InitPrefs;
    Edit := FPrefs.Edit;
    Edit.Remove(Key(Section, Ident));
    Edit.Apply;
end;

procedure TIniFile.EraseSection(const Section: String);
var
    Idents : TStringList;
    Edit  : JSharedPreferences_Editor;
    I     : Integer;
begin
    Idents := TStringList.Create;
    ReadSectionKeysValues(Section, TRUE, Idents);
    InitPrefs;
    Edit := FPrefs.Edit;
    for I := 0 to Idents.Count - 1 do
        Edit.Remove(Key(Section, Idents[I]));
    Edit.Apply;
end;

function TIniFile.InitPrefs : JSharedPreferences;
begin
    if not Assigned(FPrefs) then
        FPrefs := SharedActivityContext.getSharedPreferences(
                      StringToJString(FileName),
                      TJActivity.JavaClass.MODE_PRIVATE);
    Result := FPrefs;
end;

function TIniFile.Key(const Section, Ident: String): JString;
begin
    Result := StringToJString('[' + Section + ']_' + Ident);
end;

procedure TIniFile.ReadSection(const Section: String; Strings: TStrings);
begin
    if Section = '' then begin
        if Assigned(Strings) then
            Strings.Clear;
    end
    else
        ReadSectionKeysValues(Section, TRUE, Strings);
end;

procedure TIniFile.ReadSections(Strings: TStrings);
begin
    ReadSectionKeysValues('', FALSE, Strings);
end;

procedure TIniFile.ReadSectionKeysValues(
    const Section : String;  // Section to read, or empty for keys and values
    const KeyOnly : Boolean;
    Strings       : TStrings);
var
    AMap     : JMap;
    ASet     : JSet;
    AIter    : JIterator;
    AObj     : JObject;
    AString  : JString;
    DString  : String;
    ASection : String;
    AIdent   : String;
    I, J     : Integer;
begin
    if not Assigned(Strings) then
        Exit;
    InitPrefs;
    Strings.Clear;
    AMap  := FPrefs.GetAll;
    if not Assigned(AMap) then
        Exit;
    ASet  := AMap.entrySet;
    if not Assigned(ASet) then
        Exit;
    AIter := ASet.iterator;
    Strings.BeginUpdate;
    while AIter.hasNext do begin
        AObj    := AIter.next;
        AString := AObj.toString;
        DString := JStringToString(AString);
        // We get "[Section]_Ident"
        if (Length(DString) > 3) and (DString[Low(DString)] = '[') then begin
            I := Pos(']', DString);
            if I > 0 then begin
                ASection := Copy(DString, 2, I - 2);
                if Section = '' then begin
                    // We are reading section names
                    if Strings.IndexOf(ASection) < 0 then
                        Strings.Add(ASection);
                end
                else if SameText(Section, ASection) then begin
                    // We are reading the key names (Ident)
                    if KeyOnly then
                        J := PosEx('=', DString)
                    else
                        J := Length(DString) + 1;
                    if J > 0 then begin
                        AIdent := Copy(DString, I + 2, J - I - 2);
                        Strings.Add(AIdent);
                    end;
                end;
            end;
        end;
    end;
    Strings.EndUpdate;
end;

procedure TIniFile.ReadSectionValues(const Section: String; Strings: TStrings);
begin
    if Section = '' then
        Strings.Clear
    else
        ReadSectionKeysValues(Section, FALSE, Strings);
end;

function TIniFile.ReadString(const Section, Ident, Default: String): String;
begin
    InitPrefs;
    Result := JStringToString(FPrefs.GetString(Key(Section, Ident),
                                               StringToJString(Default)));
end;

procedure TIniFile.UpdateFile;
begin
    // Nothing to do
end;

procedure TIniFile.WriteString(const Section, Ident, Value: String);
var
    Edit  : JSharedPreferences_Editor;
begin
    InitPrefs;
    Edit := FPrefs.Edit;
    Edit.PutString(Key(Section, Ident), StringToJString(Value));
    Edit.Apply;
end;

end.


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This article is available from http://francois-piette.blogspot.be

December 18, 2013

Mandelbrot Explorer for Android and Windows

Using Delphi XE5, I rewrote my Mandelbrot fractal explorer with the FireMonkey component framework. The result is a working application for Android and Windows. To generate Windows or Android version, it is enough to just change the target operating system. Nice cross-platform application!
 
On the picture below, you see the Windows version running on my desktop and the Android version running on my Nexus 7 device.
 

The source code is making use of what I described in two previous articles:
http://francois-piette.blogspot.be/2013/12/firemonkey-android-windows-and.html
http://francois-piette.blogspot.be/2013/12/mandelbrot-fractal-explorer.html


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Visit my website: http://www.overbyte.be
This article is available from http://francois-piette.blogspot.be

December 15, 2013

FireMonkey, Android, Windows and PostMessage

FireMonkey framework (FMX for short) is definitely able to use custom [Windows] messages much like we have always done with the VCL. And this is also true when using FireMonkey to build Android applications.

Both Windows and Android support a messaging system. It is well known by Windows developers who use it with PostMessage, GetMessage, PeekMessage and similar Windows API call. It is much less known by Android developers. Android has a “looper” API which has the same purpose as Windows own messaging system although it is implemented differently and has somewhat more features.

Often, we use FireMonkey framework to build multi-platform applications. Thanks to Delphi XE5, we can build an application for different targets such as Win32, Win64, Android, iOS and MAC OSx. If correctly written, the same application source code can be recompiled for different target and run unchanged. Embarcadero made a lot of efforts to hide differences between the supported platforms.

Speaking about the messaging system, it must admit that Embarcadero forgot to write the abstraction layer required for the platforms. They made some work but it is incomplete and undocumented. This is why I wrote it. At least for Win32, Win64 and Android which are the 3 platforms I currently use.

The layer I wrote is made of a single class I named “TMessagingSystem”. I made two different implementations: one for Android and one for Win 32/64. TMessagingSystem class allows you to register any number of custom messages to a form and associate a custom message handler. Of course it also allows you to call PostMessage to put a message into the message queue.

At the application level, you use the exact same code for Windows or Android. You just have to make use of one of the implementations. You’ll do that using a conditional compilation.

Before showing the implementation details, I will present a demo application. That you can target for Windows or Android without changing a single line.

Demo application for Windows and Android


I built a simple application to emphasize how to use TMessagingSystem. Actually it does not do anything very interesting. It is made of a single form having a button and a memo. When you click on the button, it starts a new thread which will periodically PostMessage a custom message to the main form. You can click many times on the button to start many threads. Each thread will do the same.



The image above shows on the left a screen dump of the application running under Win7 and on the right, the same application running on my Nexus7.

All you see is a memo with messages. Nevertheless, this is really one of the main usages of a messaging system: organize asynchronous operation between threads.

Each line looks like this:

8380] Thread=2 Count=8 ThreadID=7528

“8380” is the thread ID of the thread doing the display. This is always the same and is the main thread ID. “Thread=2” is the sequential thread number having generated the message, “Count=8” is the number of messages generated by this thread and finally, “ThreadID=7528” is the thread ID of the thread generating the message. The later change according to each started thread.


Demo application source code


unit FmxMultiplatformPostMessageDemoMain;

interface

uses
    System.SysUtils, System.Types, System.UITypes, System.Classes,
    Generics.Collections,
    FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs,
    FMX.StdCtrls, FMX.Layouts, FMX.Memo,
    FMX.Overbyte.MessageHandling;

const
    WM_SHOW_MESSAGE = WM_USER + 1;

type
    TWorkerThread = class(TThread)
    public
        MsgSys : TMessagingSystem;
        Id     : Integer;
        procedure Execute; override;
    end;

    TForm1 = class(TForm)
        RunThreadButton: TButton;
        DisplayMemo : TMemo;
        ToolPanel: TPanel;
        procedure RunThreadButtonClick(Sender: TObject);
    private
        FMsgSys      : TMessagingSystem;
        FThreadCount : Integer;
        procedure Display(const Msg: String);
        procedure WorkerThreadTerminate(Sender: TObject);
        procedure WMShowMessage(var Msg: TMessage);
    protected
        procedure CreateHandle; override;
        procedure DestroyHandle; override;
    end;

var
  Form1: TForm1;

implementation

{$R *.fmx}

{ TForm1 }

procedure TForm1.CreateHandle;
begin
    inherited CreateHandle;
    FMsgSys := TMessagingSystem.Create(Self);
    FMsgSys.RegisterMessageHandler(WM_SHOW_MESSAGE, WMShowMessage);
end;

procedure TForm1.DestroyHandle;
begin
    FreeAndNil(FMsgSys);
    inherited DestroyHandle;
end;
 
procedure TForm1.RunThreadButtonClick(Sender: TObject);
var
    WorkerThread : TWorkerThread;
begin
    Inc(FThreadCount);
    Display('Start thread ' + IntToStr(FThreadCount));
    WorkerThread                 := TWorkerThread.Create(TRUE);
    WorkerThread.MsgSys          := FMsgSys;
    WorkerThread.Id              := FThreadCount;
    WorkerThread.FreeOnTerminate := TRUE;
    WorkerThread.OnTerminate     := WorkerThreadTerminate;
    WorkerThread.Start;
end;

procedure TForm1.WorkerThreadTerminate(Sender: TObject);
begin
    Display('Thread ' +
            IntToStr((Sender as TWorkerThread).Id) +
            ' terminated');
end;

procedure TForm1.WMShowMessage(var Msg: TMessage);
var
    Buffer : PChar;
begin
    Buffer := PChar(Msg.LParam);
    Display(Buffer);
    FreeMem(Buffer);
end;

procedure TForm1.Display(const Msg: String);
begin
    Displaymemo.Lines.Add(IntToStr(GetCurrentThreadID) + '] ' + Msg);
end;

{ TWorkerThread }

procedure TWorkerThread.Execute;
var
    I      : Integer;
    Buffer : PChar;
const
    MaxLen = 100;
begin
    // For demo, let's do it 10 times
    for I := 1 to 10 do begin
        // Simulate some processing time by sleeping
        Sleep(1000);

        // Allocate memory to hold a message, take care of the ending nul char
        GetMem(Buffer, SizeOf(Char) * (MaxLen + 1));
        // Copy message to allocated memory, protecting overflow
        StrLCopy(Buffer,
                 PChar('Thread=' + IntToStr(Id) +
                       ' Count=' + IntToStr(I) +
                       ' ThreadID=' + IntToStr(GetCurrentThreadID)),
                 MaxLen);
        // Force a nul char at the end of buffer
        Buffer[MaxLen] := #0;
        // Post a message to the main thread which will display
        // the message and then free memory
        MsgSys.PostMessage(WM_SHOW_MESSAGE, I, LParam(Buffer));
    end;
end;

end.

This source code is really simple, isn’t it? The beauty is that it can be compiled for Win32, Win64 and Android targets without changing anything.

All the code depending on the platform has been moved to “FMX.Overbyte.MessageHandling” unit. That one takes care of calling the correct API function according to the compiler used. This is the power of OOP.

There is nothing special in the demo application except one thing: The worker thread generates messages to be displayed by the main thread. We have to take care of what happens with the storage used for the message. We cannot simply pass a string because messages are limited to two parameters of type WParam and LParam, both mapped to NativeInt. We can neither pass a reference to a string variable because it is possible a new message is generated before the previous is consumed (This happens if the main thread is heavily busy while the worker thread runs at full speed). We have to dynamically allocate storage for the message and pass the reference thru one of the message parameters. I’ve chosen to use a simple memory block allocated by GetMem and freed by FreeMem. The pointer is then passed thru the LParam parameter. The thread allocates the memory and the main thread frees it. The same allocation size is always used regardless of the message length. It is better for the memory allocator, limiting memory fragmentation.

How to use it?


TMessagingSystem class must be instantiated when the form is allocated a handle. It must be freed when the form’s handle is destroyed. After instantiation, or at any point in time, RegisterMessageHandler must be called for each custom message. That’s all!

Single unit, multiple platforms


We have seen in the demo code that the same unit to “FMX.Overbyte.MessageHandling” is used whatever the target platform is. The magic is in that unit. Here is very short source code:

unit FMX.Overbyte.MessageHandling;
{$DEFINE OVERBYTE_INCLUDE_MODE}
{$IFDEF ANDROID}
    {$I FMX.Overbyte.Android.MessageHandling.pas}
{$ENDIF}
{$IFDEF MSWINDOWS}
    {$I FMX.Overbyte.Windows.MessageHandling.pas}
{$ENDIF}

The magic is into the conditional compilation. Symbols ANDROID and MSWINDOWS are automatically defined by the compiler according to the target platform you compile for. So that small unit actually includes the Android or the Windows specific unit depending on the compiler target platform.

The two included units are just normal unit, well almost. You cannot include a unit into another one without having a problem with the “unit” line. You cannot have two such lines. This is why the symbol “OVERBYTE_INCLUDE_MODE” is defined. In the two included units, this symbol is used to conditionally compile the “unit” line.

Implementation for Android


Messaging system on Android platform is hidden in the “Looper” API. Basically, the idea is simple: Android monitors a list of handle for data availability. The list of handles is maintained by the API. You can add a new handle using ALooper_addFd API function. Each handle is associated with a callback function that Android calls when data is available.

As a handle, I use the read side of a pipe. A pipe, under Android as well as other operating systems, is like a first-in first-out queue. It has two ends identified by two handles. One is the writing end; the other is the reading end. What you write at one end is available for reading at the other end. Between both ends is a buffer. Reads and writes are asynchronous. If writing is faster than reading, the buffer is filled and nothing is lost.

This pipe is used here is the message queue. When PostMessage is called, a record with the parameters is written to the pipe. When data is available for reading, the looper API will call the LooperCallBack function we registered. From this callback, we read the pipe to remove one record at a time. When a record is read, the message number written in it is used to fetch the message handler to be executed.


{$IFNDEF OVERBYTE_INCLUDE_MODE}
unit FMX.Overbyte.Android.MessageHandling;
{$ENDIF}

interface

uses
    System.SysUtils, System.Types, System.Classes, System.SyncObjs,
    Generics.Collections,
    FMX.Platform.Android,
    Androidapi.AppGlue, Androidapi.Looper,
    Posix.UniStd, Posix.Errno, Posix.StrOpts, Posix.PThread;

const
    WM_USER         = 1024;

type
    LPARAM  = NativeInt;
    WPARAM  = NativeInt;
    LRESULT = NativeInt;

    TMessage = record
        Msg    : NativeInt;
        WParam : WPARAM;
        LParam : LPARAM;
        Result : LRESULT;
    end;
    TMessageHandler = procedure (var Msg: TMessage) of object;

    TMessagingSystem = class(TComponent)
    protected
        FPipeFD    : TPipeDescriptors;
        FData      : Byte;
        FHandlers  : TDictionary;
        FLastError : String;
        FCritSect  : TCriticalSection;
        procedure HandleMessage(var Msg : TMessage);
        function  CreatePipe: Integer;
        procedure ClosePipe;
        procedure InstallEventHandler;
        procedure UninstallEventHandler;
    public
        constructor Create(AOwner : TComponent); override;
        destructor  Destroy; override;
        function RegisterMessageHandler(uMsg    : NativeInt;
                                        Handler : TMessageHandler) : Boolean;
        function PostMessage(uMsg   : NativeInt;
                             WParam : WPARAM;
                             LParam : LPARAM) : Boolean;
        property LastError : String read FLastError;
    end;

    HWND   = TMessagingSystem;

function GetCurrentThreadID : TThreadID;

implementation

function LooperCallback(
    FileDescriptor : Integer;
    Events         : Integer;
    Data           : Pointer): Integer; cdecl;
var
    Len : Integer;
    Msg : TMessage;
    Obj : TMessagingSystem;
begin
    Result := 1;
    // Data contains a reference to our class
    if Data = nil then
        Exit;
    // Ready to cast to our class
    Obj := TMessagingSystem(Data);
    // Check if it's our ReadDes
    Obj.FCritSect.Enter;
    try
        if FileDescriptor <> Obj.FPipeFD.ReadDes then
            Exit;
    finally
        Obj.FCritSect.Leave;
    end;

    while TRUE do begin
        Len := __read(FileDescriptor, @Msg, SizeOf(Msg));
        if Len <= 0 then
            break;
        Obj.HandleMessage(Msg);
    end;
end;

{ TMessagingSystem }

constructor TMessagingSystem.Create(AOwner: TComponent);
begin
    inherited Create(AOwner);
    FCritSect  := TCriticalSection.Create;
    FHandlers  := TDictionary.Create;
    CreatePipe;
    InstallEventHandler;
end;

destructor TMessagingSystem.Destroy;
begin
    UninstallEventHandler;
    ClosePipe;
    FreeAndNil(FCritSect);
    inherited Destroy;
end;

function TMessagingSystem.CreatePipe: Integer;
var
    Status  : Integer;
    Val     : Integer;
const
    FIONBIO = $5421;
begin
    FCritSect.Enter;
    try
        if (FPipeFD.ReadDes <> 0) or (FPipeFD.WriteDes <> 0) then begin
            FLastError := 'Pipe already created';
            Result := -1;
            Exit;
        end;
        Status := Pipe(FPipeFD);
        if Status = -1 then begin
            Result := errno;
            FLastError := 'Pipe() failed. Error #' + IntToStr(Result);
        end
        else begin
            Result := 0;
            Val := 1;
            if ioctl(FPipeFD.ReadDes, FIONBIO, @Val) = -1 then begin
                Result := errno;
                FLastError := 'ioctl(FIONBIO) failed. Error #' + IntToStr(Result);
                Exit;
            end;
        end;
    finally
        FCritSect.Leave;
    end;
end;

procedure TMessagingSystem.ClosePipe;
begin
    FCritSect.Enter;
    try
        if FPipeFD.ReadDes <> 0 then begin
            __close(FPipeFD.ReadDes);
            FPipeFD.ReadDes  := 0;
        end;
        if FPipeFD.WriteDes <> 0 then begin
            __close(FPipeFD.WriteDes);
            FPipeFD.WriteDes := 0;
        end;
    finally
        FCritSect.Leave;
    end;
end;

procedure TMessagingSystem.InstallEventHandler;
var
    AndroidApp : PAndroid_app;
    Data       : Pointer;
const
    LOOPER_ID_MESSAGE_OVERBYTE = LOOPER_ID_USER;
begin
    AndroidApp := GetAndroidApp;

    Data := Self;
    ALooper_addFd(AndroidApp.looper,
                  FPipeFD.ReadDes,
                  LOOPER_ID_MESSAGE_OVERBYTE,
                  ALOOPER_EVENT_INPUT,
                  LooperCallback,
                  Data);
end;

procedure TMessagingSystem.UninstallEventHandler;
var
    AndroidApp : PAndroid_app;
begin
    FCritSect.Enter;
    try
        if FPipeFD.ReadDes <> 0 then begin
            AndroidApp := GetAndroidApp;
            ALooper_removeFd(AndroidApp.looper, FPipeFD.ReadDes);
        end;
    finally
        FCritSect.Leave;
    end;
end;

function TMessagingSystem.RegisterMessageHandler(
    uMsg    : NativeInt;
    Handler : TMessageHandler): Boolean;
begin
    FCritSect.Enter;
    try
        FHandlers.AddOrSetValue(uMsg, Handler);
    finally
        FCritSect.Leave;
    end;
    Result := TRUE;
end;

function TMessagingSystem.PostMessage(
    uMsg   : NativeInt;
    WParam : WParam;
    LParam : LParam): Boolean;
var
    Msg : TMessage;
begin
    Result := FALSE;
    FCritSect.Enter;
    try
        if FPipeFD.WriteDes = 0 then begin
            FLastError := 'Pipe is not open';
            Exit;
        end;
        Msg.Msg    := uMsg;
        Msg.WParam := WParam;
        Msg.LParam := LParam;
        Msg.Result := 0;

        if __write(FPipeFD.WriteDes, @Msg, SizeOf(Msg)) = -1 then begin
            FLastError := 'write() failed. ErrCode=' + IntToStr(errno);
            Exit;
        end;
    finally
        FCritSect.Leave;
    end;
    Result := TRUE;
end;

procedure TMessagingSystem.HandleMessage(var Msg: TMessage);
var
    Handler : TMessageHandler;
    Status  : Boolean;
begin
    FCritSect.Enter;
    try
        Status := FHandlers.TryGetValue(Msg.Msg, Handler);
    finally
        FCritSect.Leave;
    end;
    if Status then
        Handler(Msg);
end;

function GetCurrentThreadID : TThreadID;
begin
    Result := Posix.PThread.GetCurrentThreadID;
end;

end.

In that code, you’ll find a few data types frequently used in Windows applications. I used the same data types for compatibility with existing code.

TMessagingSystem class is very simple. Basically, it registers a pipe read handle with the looper API with an associated callback function. It also maintains a dictionary of message handlers. The key is the message number. The looper API also carries one pointer for you. It will give it back as an argument of the callback function. Here the pointer is used as a reference to the class instance, making is available when the callback function is called.

A critical section is used to avoid problems accessing the class data from several threads at the same time. Using this critical section makes the class fully thread safe.


Implementation for Windows


The Windows implementation makes obviously use of Windows own messaging API. There is no queue in the class because Windows queue is used.

FireMonkey forms does not provide any support for custom messages. This is not really a problem because a FireMonkey forms are just a Windows window. As any window, a FireMonkey form running on Windows has a HWND (Handle of WiNDow) and a window procedure handling all messages for the window.

To hook into this system, we must use standard Windows programming. By standard I mean it has always existed as far as I remember. What we need is to “subclass” the window. And surprisingly, this is very easy!

Windows internally maintain a structure for each window. In that structure you have all informations required for Windows to handle the window. This includes the pointer to the window procedure.

And Windows provides a function to access his internal structure. Our problem is just to get the current pointer to the window procedure and replace it with a pointer to our own procedure. From our own procedure, we will call the original procedure, or not. Our own window procedure has access to all messages sent/posted to the window, including those we add.

We have just one small problem: Windows does not know anything about a Delphi class instance. A window procedure is a simple procedure, not an object method. The problem is to get hand on our TMessagingSystem class instance from our own window procedure.

Fortunately Windows is incredibly well designed. We, as developer, can associate with any window a small piece of data called an “Atom” in Windows terminology. Once an “Atom” is created (It just has a name), you can associate the atom with any window along with a piece of data. That piece of data will be the reference to our TMessagingSystem class instance.

When called by Windows, our window procedure receives the handle of the window. We use it to fetch the piece of data we associated using the atom. From there we have access to TMessagingSystem class instance and check for the message to handle. if it is one of our registered messages, we just call the handler. If not one of our messages, the the original window procedure is called.

Here is the source code:

{$IFNDEF OVERBYTE_INCLUDE_MODE}
unit FMX.Overbyte.Windows.MessageHandling;
{$ENDIF}

interface

uses
    WinApi.Windows, WinApi.Messages,
    System.Classes, System.SysUtils, System.SyncObjs,
    Generics.Collections,
    FMX.Forms, FMX.Platform.Win;

const
    WM_USER = WinApi.Messages.WM_USER;

type
    TMessage        = WinApi.Messages.TMessage;
    WPARAM          = WinApi.Windows.WPARAM;
    LPARAM          = WinApi.Windows.LPARAM;
    TMessageHandler = procedure (var Msg: TMessage) of object;
    TWndProc        = function (hwnd   : HWND;
                                uMsg   : UINT;
                                wParam : WPARAM;
                                lParam : LPARAM): LRESULT; stdcall;

    TMessagingSystem = class(TComponent)
    protected
        FHWnd             : HWND;
        FHandlers         : TDictionary;
        FOriginalWndProc  : TWndProc;
        FLastError        : String;
        FCritSect         : TCriticalSection;
    public
        constructor Create(AOwner : TComponent); override;
        destructor  Destroy; override;
        function RegisterMessageHandler(uMsg    : NativeInt;
                                        Handler : TMessageHandler) : Boolean;
        function PostMessage(uMsg   : NativeInt;
                             WParam : WPARAM;
                             LParam : LPARAM) : Boolean;
        property LastError : String read FLastError;
    end;

function GetCurrentThreadId: DWORD; stdcall;

implementation

var
  MsgSysAtom       : TAtom;
  MsgSysAtomString : String;


function WndProc(hwnd: HWND; uMsg: UINT; wParam: WPARAM; lParam: LPARAM): LRESULT; stdcall;
var
    Msg     : TMessage;
    MsgSys  : TMessagingSystem;
    Handler : TMessageHandler;
    Status  : Boolean;
begin
    // Search if the window handle is associated with TMessageingInstance
    // We know this because we registered an atom for that purpose
    if GlobalFindAtomW(PChar(MsgSysAtomString)) <> MsgSysAtom then begin
        // Not found, just do default processing
        Result := DefWindowProc(hwnd, uMsg, wParam, lParam);
        Exit;
    end;
    // Fetch the atom property and cast it to a TMessagingSystem class
    MsgSys := TMessagingSystem(GetProp(hwnd, MakeIntAtom(MsgSysAtom)));

    // Now use the dictionary to see if the message is one we'll handle
    MsgSys.FCritSect.Enter;
    try
        Status := MsgSys.FHandlers.TryGetValue(uMsg, Handler);
    finally
        MsgSys.FCritSect.Leave;
    end;
    if Status then begin
        // Found the message and his message handler. Call it using
        // the TMessage record to hold the values
        Msg.Msg    := uMsg;
        Msg.WParam := wParam;
        Msg.LParam := lParam;
        Msg.Result := 0;
        Handler(Msg);
        Result := Msg.Result;
    end
    else begin
        // Not one of our messages, just execute original window procedure
        Result := MsgSys.FOriginalWndProc(hwnd, uMsg, wParam, lParam);
    end;
end;

{ TMessagingSystem }

constructor TMessagingSystem.Create(AOwner: TComponent);
begin
    if not (AOwner is TCommonCustomForm) then
        raise Exception.Create('TMessagingSystem.Create failed. Invalid owner');
    inherited Create(AOwner);
    FCritSect  := TCriticalSection.Create;
    FHandlers  := TDictionary.Create;

    // Find window handle corresponding to the owner form
    FHWnd := WindowHandleToPlatform(TCommonCustomForm(AOwner).Handle).Wnd;

    // If not already done, register the atom we'll use to associate
    // our messaging system with the window handle
    if MsgSysAtom = 0 then begin
        MsgSysAtomString := 'OverbyteMessagingSystem' +
                                     IntToHex(GetCurrentProcessID, 8);
        MsgSysAtom       := GlobalAddAtomW(PChar(MsgSysAtomString));
    end;

    // Associate our messaging system with the window handle
    SetProp(FHWnd, MakeIntAtom(MsgSysAtom), THandle(Self));

    // Subclass the form. That is change his handling procedure
    FOriginalWndProc := TWndProc(GetWindowLongPtr(FHWnd, GWLP_WNDPROC));
    SetWindowLongPtr(FHWnd, GWLP_WNDPROC, NativeInt(@WndProc));
end;

destructor TMessagingSystem.Destroy;
begin
    if Assigned(FOriginalWndProc) then begin
        SetWindowLongPtr(FHWnd, GWLP_WNDPROC, NativeInt(@FOriginalWndProc));
        FOriginalWndProc := nil;
    end;
    FreeAndNil(FHandlers);
    FreeAndNil(FCritSect);
    inherited Destroy;
end;

function TMessagingSystem.RegisterMessageHandler(
    uMsg    : NativeInt;
    Handler : TMessageHandler): Boolean;
begin
    FCritSect.Enter;
    try
        FHandlers.AddOrSetValue(uMsg, Handler);
    finally
        FCritSect.Leave;
    end;
    Result := TRUE;
end;

function TMessagingSystem.PostMessage(
    uMsg   : NativeInt;
    WParam : WPARAM;
    LParam : LPARAM): Boolean;
begin
    Result := WinApi.Windows.PostMessage(FHWnd, uMsg, WParam, LParam);
end;

function GetCurrentThreadId: DWORD; stdcall;
begin
    Result := WinApi.Windows.GetCurrentThreadId;
end;

end.

All the code is shown above. If you are interested by the complete project as source code, just drop me a private email.


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This article is available from http://francois-piette.blogspot.be

December 11, 2013

Update 2 for RAD Studio XE5, Delphi XE5 and C++Builder XE5

If you have not noticed yet, Embarcadero published the second update for their latest tools: Delphi XE5 as well as RAD Studio XE5 and C++ Builder XE5.

More than one hundred bugs have been fixed. Thanks for the users having taken the time to write a bug report to Quality Central, the web tool used to keep track of bugs and feature requests.

Most fixed bugs are related to the mobile platforms and FireMonkey component set. Obviously the Windows,  RTL and VCL parts of the product are very stable.

The update is available freely for registered users of the product.
Download from http://cc.embarcadero.com/item/29662

There is also an article with a partial list of fixes: http://dn.embarcadero.com/article/43522

Update 16/12/2013: Hot fixes are available: HF1 and HF2


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This article is available from http://francois-piette.blogspot.be

June 2, 2013

Installing ICS for FireMonkey in Delphi XE4

Arno Garrels recorded a tutorial video showing the installation steps required to make ICS v8 works with FireMonkey in Delphi XE4.



Full resolution video here (70 MB, zipped)
Download ICS
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