Quick note: At the end of this article, you'll find why you should NOT use ProcessMessages. Before that, let's understand the concept.
The code you see is frequently like this:
FSomeFlag := TRUE; while FSomeFlag do begin Application.ProcessMessages; Sleep(100); end;
When looking at that code, you may think it will loop forever. Actually it will not! The loop variable “FSomeFlag” is for sure set to false in an event handler.
Application.ProcessMessages is implemented in Delphi runtime (Forms unit) as a loop checking Windows message queue for the current thread. The loop removes any message from the queue and dispatch processing, until the queue is emptied.
In the message queue, you have messages from the user interface (for example mouse move, button click, menu actions and much more) and from many activities occurring in the system such as inserting a removable disk, user wanting shutting down the computer, data received from a serial port, data packet received on the network, battery running out of charge and much more.
ProcessMessages will fetch all those events and process them. Translated to more common Delphi speaking, your event handlers will be called from ProcessMessages.
Create a new VCL forms application, drop two buttons on the form and a memo. Declare a private Boolean member variable named “FSomeFlag”. Then write and run this code:
procedure TForm1.Button1Click(Sender: TObject); begin FSomeFlag := TRUE; Memo1.Lines.Add('First message: Start looping, click on Button2'); while FSomeFlag do begin Application.ProcessMessages; Sleep(100); end; Memo1.Lines.Add('Second message: Loop done'); end; procedure TForm1.Button2Click(Sender: TObject); begin Memo1.Lines.Add('You clicked on Button2'); FSomeFlag := FALSE; end;
When running, click on Button1. This will execute Button1Click event handler which contains the loop. It will display the first message and then loop until FSomeFlag becomes FALSE.
After clicking on button1, then click on button2. This will execute Button2Click event handler which sets FSomeFlag to FALSE which in turn will break the loop still running in Button1Click event handler. You’ll see the message display by Button2Click event handler, followed by the second message in Button1Click event handler and you know the loop has ended.
This code has some surprising results. For example, click twice on Button1 before clicking on Button2. You will see the first message shown for each click on Button1. Then the message from Button2 when you click on it. And finally twice the second message from Button1Click event handler. What you see is the Button1Click event handler reentered. This is a king of recursive call. ProcessMessages will trigger all events, including new event of the same kind already executing.
Having you event handler reentered may have adverse effect on your code. You should probably avoid it by rewriting Button1Click like this:
procedure TForm1.Button1Click(Sender: TObject); begin if FSomeFlag then begin Memo1.Lines.Add('You already clicked Button1'); Exit; end; FSomeFlag := TRUE; Memo1.Lines.Add('First message: Start looping, click on Button2'); while FSomeFlag do begin Application.ProcessMessages; Sleep(100); end; Memo1.Lines.Add('Second message: Loop done'); end;
Checking FSomeFlag before the loop let us know that the loop is already looping and just exit instead of beginning a new loop.
There are more surprises: once you clicked on Button1, before clicking Button2, try to stop your application by clicking the close window button. It won’t stop!
The application doesn’t stop because VCL is written in such a way that an application is terminated when the main window closes. And that window cannot close while an event handler is still executing. Which event handler is execution? It is Button1Click which is still looping waiting for FSomeFlag to become FALSE. Click on Button2 and the loop will break, letting the window close and the application terminate.
It is likely that this behavior is unwanted. Easy to change. Rewrite Button1Click event handler like this:
procedure TForm1.Button1Click(Sender: TObject); begin if FSomeFlag then begin Memo1.Lines.Add('You already clicked Button1'); Exit; end; FSomeFlag := TRUE; Memo1.Lines.Add('First message: Start looping, click on Button2'); while FSomeFlag do begin Application.ProcessMessages; if Application.Terminated then break; Sleep(100); end; Memo1.Lines.Add('Second message: Loop done'); end;
The check for Application.Terminated does exactly what it name implies. Actually “Terminated” is a flag which is set when you click on the form’s close button. This is exactly the same mechanism as the one we implemented with FSomeFlag.
Finally, there is one more glitch: what happens if the user never clicks on Button2? Answer: the application loops forever. This is probably unwanted behavior (Remember that is a real application the flag FSomeFlag is set to FALSE no when a user clicks on a button but when some condition is met, for example when a removable media is inserted).
To fix this behavior, we may add a timeout. There are several possibilities to implement it. You may get the time within the loop and break if too much time elapsed. Or you may use a TTimer for that purpose. The code looks simpler with a timer but is not really visible so I prefer to get the time within the loop like this:
procedure TForm1.Button1Click(Sender: TObject); var Timeout : TDateTime; begin if FSomeFlag then begin Memo1.Lines.Add('You already clicked Button1'); Exit; end; FSomeFlag := TRUE; Memo1.Lines.Add('First message: Start looping, click on Button2'); Timeout := Now + OneSecond * 10; while FSomeFlag do begin Application.ProcessMessages; if Application.Terminated then break; if Now > Timeout then begin Memo1.Lines.Add('Timeout'); break; end; Sleep(100); end; Memo1.Lines.Add('Second message: Loop done'); end;
I have not explained yet why there is a Sleep(100) within the loop. If you remove it, everything seems to work the same way. Really? Not! use the task manager to see how much CPU is used by your application. Since it does almost nothing, task manager shows 0% of CPU used. If you click on Button1, you still see 0%.
Now remove Sleep(100) and test again. Task manager will show your application consuming a lot of CPU just for doing nothing sensible. Why is this?
The loop in Button1Click event will run at the maximum speed when there is no Sleep call. Depending on your CPU (Number of cores), this means the loop will consume almost all CPU time available using a single core. The loop will loop thousand or million times per second depending on your hardware.
When there is a call to Sleep, it will instruct the operating system to make the thread sleep for the remaining time slice and for approximately the time in millisecond. Using Sleep(100) will make your loop not run more than 10 times per second which will no use to much CPU.
I explained how ProcessMessages works and how to use it. Now it’s time to ask the good question: Should I really use ProcessMessages?
Most of ProcessMessages calls should and can be avoided. They should be avoided because there is a waste of CPU which slows down your application and the computer in general. They can be avoided by redesigning your application using event driven asynchronous pattern.
Most use of ProcessMessages are used when the developer has not correctly understood or is not even aware of the event driven asynchronous pattern. Such developer has a problem with asynchronous operation where your calls merely start an operation and give control back immediately while the operation itself is executed in the background and triggers an event when done.
In the simple case I used above, it is very easy to change the code so that no wait loop calling ProcessMessages is required. Let’s assume that some processing has to be done when the user has clicked Button3 and Button4 in any order.
The idea is to use a flag per event (Button click here) that must have occurred before the processing can take place. For each event, check all flag to see if processing can take place.
Here is the code:
procedure TForm1.Button3Click(Sender: TObject); begin if FFlag3 then Memo1.Lines.Add('You already clicked Button3') else begin Memo1.Lines.Add('You clicked Button3'); FFlag3 := TRUE; end; TryToExecute; end; procedure TForm1.Button4Click(Sender: TObject); begin if FFlag4 then Memo1.Lines.Add('You already clicked Button4') else begin Memo1.Lines.Add('You clicked Button4'); FFlag4 := TRUE; end; TryToExecute; end; procedure TForm1.TryToExecute; begin // Check if both buttons have been clicked if (not FFlag3) or (not FFlag4) then Exit; // Both have been clicked Memo1.Lines.Add('Processing done'); // Reset the flags so that the user can start again FFlag3 := FALSE; FFlag4 := FALSE; end;
There can be cases where order of event is important or there are a large number of conditions. In those cases, the whole application should make use of a finite state machine. This will probably be the subject of a future article. For now, have a look at what Wikipedia says about it: http://en.wikipedia.org/wiki/Finite-state_machine
Update 16/12/2013: I wrote another article about how to make PostMessage multi-platform for Android and Windows: http://francois-piette.blogspot.be/2013/12/firemonkey-android-windows-and.html
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